Ortomnia Development Blog


Entry #18: Happy December!

02.12.2024

November just flew by, holy moly.

So, what happened in December?

Mostly Assets! Since i made them and finished all of them - at least for the first World, and i could finally get going in the actual Creation of the first World!

Encountering this means i also started to draw the first NPC of my Game, the Pilot of the Ghostworld! Since they will alert you to hurry, once you stepped out of the first Building!

If you want to know whats going on there, feel free to join the Mailing List! I will post Screenshots!

That also means i soon need to finally dig into a Dialogue System - but at least there's Dialogic from Godot to help me out, it's a great tool for exactly this one Purpose!

Next to Gamedev, i also was at two Conventions, one of them being Comiccon Stuttgart! Sadly they didn't go so well, i made lots of cool new Stuff for it (The Lunaraa Collectible Cards for example), which didn't quite hit the People in the right place as it seems.

But Drawbacks happen - it's important to take a Step back and readjust your Strategy, which i will be doing in the next Week or so!

So long

-Deli

Entry #17: Another Round

17.11.2024

Half of the Month already gone, wow that was fast!

This Week especially, since i focused on redoing Assets, but i gotta say iam really proud of how they are turning out and the improvement to the Assets i made earlier are really visible - also they are way easier to actually use! I already tried out designing a Level with the new Assets and - after also adjusting my Scene Tree and how i built the Scene - the Process is waaaaaayyy easier and more straight forward, before it was really frustrating to rearrange the Nodes in Godot all the Time.

Creating Assets takes a lot of time, thats why that actually was pretty much it in terms of Gamedevelopment for this Week!

But do you remember how i was excited to go into the next Stage of Development for the Cardgame? 

Haha..haha, oh well, after another Playtest we found out there was a big systemic Problem with the Questcards - one of my USP's in the Cardgame! 

So i took the Time to take in a lot of Feedback about it, some describing it as "Unpleasent thing you have to do while playing", which obviously is NOT what it is supposed to be!

So oopsie there!

But i think i figured out what was the Problem with most of the Quests, since most of them are currently "the slightest evil", i think i found a way how they will be seen as opportunities which can be used. To be more clear, they are more forgiving now and give you more possibilitys to actual complete them while not punishing you if you weren't able to finish them the first Time.

Good thing i didn't order the Cards for a physical Prototype already, dodged a bullet and saved a lot of Money right there!

So yeah, be absolute sure about something before you take the next Step!

-Deli

Entry #16: Environment Research

10.11.2024

After already doing the scary Optimization Part, i had to wrap my Head around a few Bugs which spawned because of it, but nothing a good Coding-Flamethrower can't get rid off, haha!

Since iam already doing stuff which i'm kinda scared about - or which i'm procrastinating, i actually finally swallowed the big Frog of the Environment, deleted all Assets i had so far (They weren't even the right Resolution Size!) and started from Scratch. 

Not as big as a deal as it may sounds, since there weren't that many Assets to begin with, but still a few Weeks of Work gone is always a bummer.

I digged back into other Games, and figured out, i was wrong. Hollowknight actually uses Tilesets. But only a few of them, and only in specific Places - for example for the Floor. I didn't catch that because they are really really good at making a Secret out of it, still placing Sprites in the Scene and in Front of the Tileset.

So it's not one or the other, but both!

Since the Look is quite important for my Game, i think it's completely fine to take lots of Time to tune it and find the right way to implement it. You gotta make Mistakes to get better at something!


Next to the Gamedevelopment, the Cardgame is also evolving! After a few minor Balancing Patches, the last Playtest went suuuuper well, so i will start going into the next Stage! Ordering Prototypes and writing a Pitch Document for it!

Since i have over 240 Cards right now, and you can use most of them up to 3 Times in your Deck iam not going to order 920 Cards, instead i will just order the Decks the current Players already built! Thanks for that!


November will be quite busy, since there are 2 Conventions coming up, one of them being Comic Con Stuttgart, which will be HUGE!

Hope i can get enough done in spite of it!

Until then!

-Deli

Entry #15: Optimization!

3.11.2024

Hope everyone had a nice Halloween!

For me, the Halloween week was really scary, because i had to dive into Optimization, the first time in a while.

I had huge VRAM Problems in Godot, mostly because of my huge Assets (iam making everything with 4k Resolution in Mind), and well, the Player Character alone was super bloated.

Turns out, you can actually outsource lots and lots of Assets of the different Scenes, loading them if needed instead of having them available all the Time, this took some Time, since i had to restructure my Player-Node, but i managed to scrap off over 800 MB of VRAM alone through this Technique!

I also started to brainstorm Possibilitys to use big Backgrounds without bloating the VRAM once again - and i decided to split the Background Images individually into Chunks, loading them whenever needed!

This is actually not done yet, but im getting there!

Also taking another Look at Environment Art, since iam not that happy with how my current Style turns out - the frustrating Part of Development truly is redoing everything once you noticed it doesn't look or work the way you intended.

Since i already have some Ideas, iam confident to find a better Way in the next Week!

Until then!

-Deli

Entry #14: Changes incoming, and they are great!

27.10.2024

This Time, for a change, on a Sunday Evening again, finally! Haha

This Week was absolutely awesome!

As i told you in the last Blogpost Update, the Big Ortomnia Card Game Rebalance and English Patch rolled out!

A few People already got into Playtesting - and i was allowed to join them and watch them play and we had an absolute Blast playing! There were some Corrections needed, some Clarifications for some Cards, but that were minor Details which i immediately changed in the Mod! Also, everything is now completely in English! Some of the Card Wording is still not the best, but overall it was a big improvement! Also the Mod is now visible in the Steam Workshop for everyone!

If you want to check it out, click here and subscribe for free to the Mod, so it will be shown in Tabletop Simulator!

https://steamcommunity.com/sharedfiles/filedetails/?id=3332374736

Next to this Big update, which took over most of my Week, next to my Dayjob, i also decided to finally ditch Twitter, there are just no Excuses left to stay on this Platform anymore, so i went back to Bluesky.

And it turns out...Bluesky is amazing now! I really had a lot of Fun interacting with People, the Algorythm seems to work really good, i get recommended lots of Good Stuff, there are GameDev and Art Feeds and i immediately felt seen, so looking forward to being more active on there, since it's actual Fun now!

Feel free to follow me there, by the way! https://bsky.app/profile/mysticshelter.bsky.social

Also i reevalued my Social Media Strategy, which is going great so far - except for the Instagram Reels, those don't really seem to interest anyone or get any Interaction, so i will stop them and switch to posting Storys exclusively and do a few Posts every now and then.

Iam also planning on finally doing another bigger Devlog to show everything i've done in the last Year in one Video!

So far so good, next Week will be even better!

-Deli

Entry #13: More Systems! - And a big Card Game update!

21.10.2024


Hello! I hope you are not sick! I got sick last Week and it sucks! Watch out for yourself, its sick-Season!


While being sick, Development slowed down - but did not halt!

Iam still working on that camera System, i thought it was finished, but ooooh boy, it got SO - MUCH - BETTER, i'll tell ya!

Sadly i had Bug i couldn't figure out - since my Scene Setup actually isn't quite how it was supposed to be like with Phantom Camera, but i commited Crimes and made it anyway!

That was actually part of the Problem - but the Creator of Phantomcamera offered me a really simple Solution! Ticking one Box! Well, what are 3 days worth of troubleshooting when you can tick a Box! Everything works fine now and it's super awesome the actual Creator of Phantom Camera answered - and will keep my Problem in mind for future Updates! Big yay!


Plus - iam currently working on a Rebalance and an English Patch for the Ortomnia Card Game in Tabletop Simulator, i don't know why i did the first Mod in German, well, hopefully this Week the Big Update will be done and next to big big Reworks and Rebalances and completely new Cards everything will be in English - but still without Illustrations, we are still prototyping!

Soo yeah! Stay tuned for next Blogpost, when i can officially announce the Update!

-Deli

Entry #12: Systems, Systems, Systems

07.10.2024


Hope ya'll had a great Start into the Week!


After taking a day off or two from Development, iam back in Action!

This Week i focused on thinking about scaling everything up - because how i built my Levels right now would take ages if i wanted to do every Level like this - so i had the Idea to build pre-built Assetpacks. What does this mean?

So instead of placing all of my Assets one by one at the Level i made a Scene and prebuilt different Variations of Floors and Ceilings, which look pleasing - and are way easier to implement in the Levels, because they are bigger and can be easily duplicated. So yeah, that makes everything a lot easier!

While doing that i noticed - how am i supposed to build the level, when i don't even know what will be visible by the camera yet?!


So it was about time for the Camera System!

At first i followed a Tutorial which mostly focused on implementing PhantomCamera, but early in this Tutorial i noticed, the way the person implemented it isn't really suitable for any Game larger than 1 Room, since he was just showing it with an Example Room and didn't think about scaling it up into a whole Game. 

So half way in i paused the Tutorial and implemented a Camerasystem which suits my needs - and is completely modular and scalable! Gotta say im super proud how i worked this out, iam actually thinking of making a Tutorial showcasing this Solution, since i can implement endless different Cameras without changing any Sort of Code or adding Calls or whatever.

So i ended the Week with a Banger and a big Self Confidence Boost!

Let's see how i can build on that this week.

Until then!

-Deli

Entry #11: One after another

30.09.2024


Welcome back!


Some of you may have noticed, that iam doing quite a lot besides Gamedev, and thats completely true!


But because of that, all of the Stuff iam doing is constantly on my mind and i can't really focus on Gamedev, because iam constantly thinking what i also need to do.


Thats why i used this Week to finally finish all of those little things i need to do for my Studio, sadly i didn't get to gamedev this week, but thats okay. 

After all, this is to focus!
This includes finally redoing my etsy shop, since the first attempt was merely a Try. I hired a professional to give me some tips and i rewrote Descriptions and Tags. Also i had lots of legal stuff to figure out. Did you know, that even though iam in the EU, i can't send to France without an extra permit? Well now i know! And now i have this cute little green Logo in my Impressum which means iam legally allowed to send stuff via Mail. Yeah, that was a rabbithole, i can tell you!


Since iam trying to sustain myself moneywise for Gamedev with my Artbusiness - and the next Comiccon is approaching - i also redid all of my Stickers, since i figured a way out how they can be printed in a way better quality than before, so lots of work, it did cost a lot - but the outcome is great, and i hope it will pay off at the next convention!


Playtesting the TCG was also a focus this week, since i dont want the Ortomnia TCG to steal most of the attention from the actual Videogame - its more of a Side thing, but i think most of the things are figured out by now! It was also pleasant to not think about how to code something for a change, so that was a nice pause i gave myself from actual Development. Which means i can start fresh into the next Week to get back to proper Gamedev! Yay!


I wasn't able to finish everything i wanted to - since iam also back in my Dayjob, but most of the stuff i had to Redo or some things i procrastinated a long time by now are done - i will finish the Rest of it this upcoming Week and dive back into Gamedevelopment, which by the way also means Characterdesign! I still have lots of Characters to do and iam really looking forward to it!


Since October is mostly used as Inktober - ill try to take some time for the missing Character Concepts and Designs!
So, let's start!


- Deli


Entry #10: Tabletop Simulator Mod Release! 

23.09.2024

Wow, the Week really went by fast! 

But that's just the way it is i guess, so let's get straight into it:

I continued working on the Levels on Ortomnia, and i realised what a big Task this is, to decorate a Level with the Sprites, lots of times i deleted what i already made and started all over again, because i was'nt satisfied with it.

Slowly but surely i think i'm starting to get a feeling for this, the last few "Level-Build-Sessions" were a lot better and everything was a little bit faster! Looking forward to get even more of a feeling how to place my sprites in the Levels so it gets even better!

I noticed some Constraints with Godot while doing this - even though the Word "Constrain" is probably a bit Word, i just don't like how the Node-List is working, since it's a little bit tedious to rearrange them all the Time when placing new Sprites. I guess i just need to get more into it to figure out a Workflow regarding this!

So, since building Levels is most of the Stuff i was doing regarding my Indiegame Ortomnia - Broken Trinity, let's look a little bit on the other Aspects of what iam doing, the biggest one is probably:

The Ortomnia Trading Card Game!

Yes you heard right, it's still going and it's going strong!

After designing all 205 Cards of the Set (mechanically wise, not with Illustrations) i launched a Tabletop Simulator Mod in which everything was implemented, and i even playtested this with some People and built Decks - and the Game and the Rules i figured out are actually quite engaging and fun! We had a good time! Of course there are Cards wich needs balancing and just by one Game i played i noticed a lot of missing pieces, thats why Playtesting Playtesting Playtesting is soooooo important! Having a good Time AND figuring out WAY more than you could ever think of yourself!

So with the updated Ruleset we will dive into Playtesting once again this week, and iam looking forward to having a good time once again!

If you want to check out the Mod for yourself (there are 3 pre-built decks right now!) just subscribe for free to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3332374736  - it's right now on not listed, so you actually CAN'T find it without this Link right now!

Let me know what you think!

Also i started working on my Etsy-Shop once again, ordered some SEO and changed lots of Links and Names, which means iam officially embracing Mystic Shelter as my Studiobrand, since it was kinda misleading until now, since i used my Username just_deli for lot's of things business related, but that's taken care of now!

Marketing and Brand-Stuff really isn't my Strong Suite, and it drained me a lot doing it, so iam super happy about all the Help, Feedback, Impressions, Critique and Tips i got while doing this!

The next Week will probably be a little bit slower, since iam starting a new Day-Job, which is also exciting, but yeah, i guess Development will take a hit because of this, hopefully i can integrate fast and next Week will be more productive again!

That's it folks!

-Deli

Entry #9 :Hippity hoppity, your shader is now my property

16.09.2024

Welcome back to the weekly development Blog of Ortomnia! (And everything else iam doing)

A lot has happened, so lets get into it:

I started building levels and actually finished the first small Level (which is inside a house so its really not that big), but that also includes taking a little detour to godotshaders.com and picking out some really nice effects for the environment - aswell as changing the shader up a bit so it fits my needs!

Im reeeaaaaally proud of being able to manipulate shaders, since shader code is something iam kinda afraid of and sounds like dark magic to me!

Also, everything in the level which needs to be interacted with was also very quickly implemented, thanks to the modular coding work i did before! I gotta say, it feels really good to actually being able to do what you want via Code!

So, there are quite some big steps taken to be able to go all in leveldesign without bigger complications, looking forward to that!

I also fixed a few minor (animation) bugs which were really annoying! Funnily enough, at first every time i changed something, something else in my animation code didnt work anymore, haha that was fun, can you tell? Haha..ha

But now its fixed!

Also, the Cardgame is really getting some traction!

I designed ALL of the cards, mechanic-wise! That took like, so much time of the week, but iam so proud!

I think i need to half all the values anyway because everything is probably overpowered, but for now i can implement all the card pngs in a tabletop simulator mod, aswell as print them out and let lots of people have fun building decks and actually dive into playtesting! 

Im exciteeeeeeed!

I hope you are, too!

So next week you will get a link to get to the tabletop simulator mod - so stay tuned! And follow me to not miss this one!!! 

-Deli

Entry #8: Getting back Momentum

09.09.2024

Iam officially back from the Hospital - and i slowly get back into more active Development, even though not as fast as i hoped for, but thats's part of coming out of an Hospital i guess.

Not getting as much done as i planned (as usual), and sadly i missed the Indie Outpost in my Area this Week, which had some really really interesting Talks (one about Kickstarter and one about a Card Game, like, exactly what iam doing right now, grr!) but i also had some Successes.


I got to work on that Intro Cinematic i already told you about and dived into Procreate Dreams, which is like a suuuper powerful Software for Animating, or doing those animated Illustrations you maybe know from League of Legends Splash Arts - thanks to that smaller Animations can be done really easily, not doing everything by Frame by Frame Animation.

After Finishing the Cinematic i asked Sonorode (https://www.sonorode.com/) with whom i was in touch with for Sounddesign when i applied for Funding if he would still be interested - and he is! So looking forward to collaborate!


Next to it iam still on those Assets i don't stop talking about! But this time it's because i actually made a Mistake. 

Godot actually misses some Options i used in Unity for that, so i was taken by Surprise when i figured out, putting everything into a SpriteAtlas was a big Mistake, since that would mean i'd need to work with Tiles in my Game - but that's exactly what i DIDN'T want to do, so i had to cut out every single Asset back from this Atlas and import it seperately in Godot.

But now it's done!

And i can finally use my Object-oriented Assets, which gives me soo much Power and Control over those Assets, for example Rotation, Scaling, Using Shaders onto them or coloring them!

I already got going and started to actually build the first Level, like for real real, the real Level thingy, the Thing you will be playing! And it actually looks quite decent, so who knows what i'll get done this Week! 

And remember to join the Mailing List for some really cool Screenshots!

-Deli


Entry #7: Slow and Steady wins the Race

01.09.2024

So i was gone for a few Weeks, sadly, but everything is back to normal now!

Just a quick heads up, i was in the Hospital for 3 Weeks, which was planned but i had some unpredictable complications, which is why i could'nt work as much in the Hospital as i wanted and had to focus mostly on healing.

But well, here is a Blogpost, so that's over! Also yeah, quick tip, just focus on healing if you are in the Hospital, whatever you are trying to force yourself to do comes out really poorly.

After the Worst was over i got back into keep working on the Assets for the first Level - and i gladly can say that most are done for now, just some Special unique Assets are missing right now - and with the Release of Godot 4.3 at the same Time, i will probably focus on actually designing the Levels with all the ready Assets! 

Whoever follows my Mailing List already got a little Sneak peak, by the way!

Since i got a little bit tired of doing Background Assets all the Time, i started to work on the Intro Cutscene, because i can't help myself and it's something fun to do. I decided to not hard-animate it Frame by Frame. Mostly because this is nearly impossible for me alone to do, but i made a little Storyboard on what Shots should be used, it'll be a little bit more static, but iam positive i can still get the Vibe iam going for across! 

Next to the Game, iam also working on the Card Game, which was basically lots and lots of Learning and Studying other TCG's, i figured i want to settle on about 200 Cards and split them between the different Cardtypes i need and the Raritys, i mostly focused on Lorcana for this, since my Card Game will also not really use something like Lands in Magic the Gathering.

So i brainstormed over 200 Cards! Which was kinda fun - now i need to actually make those brainstormed Cards into Prototypecards so i can finally playtest the Game - to see if the Ideas even work!

The BIG THING today tho is my Fashionbrand! IT IS LIVE NOW!

You can find them on the Website - aswell as on etsy and in my BigCartel Shop! The Photoshooting was lot's of fun and it really worked out well! I think some of those Shots turned out really really well - there are a few small Pieces i need to redo, which is why they are not in Stores yet, but that's not a big Problem for now, since it's only 2 Pieces.

So if you are curious how the Photoshooting turned out and what Pieces are only, feel free to check those out!

https://www.mysticshelter.com/fashion-collection
https://www.etsy.com/shop/MysticShelterMerch?ref=dashboard-header

https://justdeli.bigcartel.com/


And that's it for now! I think i can still be somewhat proud of what i have accomplished next to beeing hospitalized - iam eager to find out what i can do, now that iam back!

-Deli


Entry #6: Upping the Game

05.08.2024

The First Blogpost being late, hooray!

This Week is HUGE, so let’s take a quick Look on it:

Gamedevelopment:

On Terms of Gamedevelopment iam still very busy with Environment Art, but i finally found the Flow-State of it and created some Assets for the first Level iam happy with, i try to use this Momentum by actually doing more than i wanted at first, instead of coming back later to the Assets of the first level, because Done is Done!


Also, since i will be in Hospital for a few Weeks, i acquired and set up an actual functional Laptop to develop Ortomnia, since right now iam bound to my Tower PC, so i can’t really do much inside of the Engine if iam somewhere else, which happens quite often nowadays, since iam on Conventions (like Comiccon Stuttgart).


I also released the first monthly Newsletter, which was exciting! I think it turned out really well and i will keep improving upon them, so sign up to never miss something!

Ortomnia Trading Card Game:

We actually brainstormed and conceptualized the Trading Card Game and some Ideas which will make it unique – and even allow us to do a little bit of Storytelling of our Ortomnia-Universe.

For Example we want to implement a Quest-System, which each Player can do to gain Benefits!

Looking Promising, but still needs a lot of Work.

I didn’t anticipate the TCG to get so big, but here we are. Instead of finishing Stuff up till November, Plan is to start a Kickstarter Campagin for the TCG – which will also help getting Funds for Development on the Metroidvania Game aswell!

Fashionbrand:

This Week will be the Shooting for the Store-Pictures of the new Drop, there are quite some interesting and stylish Color Variations with it, can’t wait to finally get it done!

So i had to do a little Shooting-List, what Shots will be taken with which Model and what i need for the Store Pages.

Lots of setting things up, sadly not much to show yet, but the Results will be super awesome!

Artstuff:

I will be at an Artist Alley of a Pride-Event, so that’s exciting! I will be at Pfaffenhofener Pride this Saturday, so lot’s of Preparations have to be done, since iam actually completely overhauling my Con-Setup, so here also – lots of Preparations to do!

-Deli


Entry #5: Technical Difficulties

28.07.2024

So this Week will be a bit of a shorter Update, since i had a super busy Week! (I got a new dayjoby, which will help me focus more on Development, since its less hours than before!

Next to finding and getting a new Job i was mostly busy with some technical difficulties i faced within Godot and my Project.

Iam trying to aquire a Laptop for Development, but it turned out my Project uses waaaaaaayyyyy to much VRAM to function properly on any machine which is not a tower!

The problem was quickly found: my textures are way too big, since i drew them in 4k and my animations do have quite a lot of frames - so the Spritesheets are super huge and use lots of VRAM!

The solution wasnt that easy, sadly, since most of the Solution seem to be not recommended for 2D Projects.

I found out „2D Projects“ mean mostly small texture and pixel art games, and not 4k drawn Animations, so i used those „not recommended“ solutions anyway, by importing the files with VRAM compressed in High Quality.

Quite an easy solution, and an obvious one - but figuring out what i should exactly use took quite an amount of time im not proud of, since the technical aspects of gamedev are not my strong suits.

Since i was already in it tho, i decided to exterminate lots of small Bugs and Error Messages i was ignoring for a long Time!

I also started sketching the level scenes on top of the blocked out Levels, so atleast something else was going on!

Next week will be more busy development wise, hopefully!

Thanks for Reading!

-Deli


Entry #4: Planning and Education

21.07.2024

The Week started!

And this time, i decided to taking it a little bit slower, after the last few Weeks were a rollercoaster of emotions, this Week i focused myself around Planning the next few Weeks, since i will have a lot of Time of from my current Day job and will be able to actually do more Work on the Game and my other Projects.

Ortomnia – Broken Trinity:

For the Game itself i dipped my toes into the Patchnotes for Godot, since the Patch 4.3. is coming up and iam impatiently awaiting it, since it will come with a lot of new or overhauled Features i currently need to start certain Tasks!

I actually finished blocking out the Levels for the starting World and put some thought into how i want to present the first few Minutes to the Player, what Animations, what Cutscenes, what Assets will be needed etc.

So after blocking out all of the Levels, i will take some time to sketch ontop of the blockout how i imagine the Environment to give me a little bit of Guidance once i start working out the final Assets.

Ortomnia – Broken Trinity TCG:

Yes, the Idea of the Trading Card Game i mentioned earlier will come into a Reality!

Because of this, i actually worked out some Card Designs and Templates i can then use to apply to the finished Cards! Obiously i studied a lot on how to actually work out the Mechanics of a TCG and whats important – and while i currently have some Ideas, they will need to be finetuned, so that’ll take a little bit of brainstorming and stuff like that, but im super hyped about the Process!

I actually collected all the Items i need to print Trading Cards myself at Home and learnt the Process of how i can produce near professional Cards, which feel good.

The Idea is currently to work this out a little bit more, make some cool cards and then maybe start a Kickstarter-Campaign for the TCG, because of this iam currently talking with a lot of people who have some Experience either with Kickstarter or with Board/Cardgames.

The Ortomnia – Broken Trinity Fashion Brand:

Some of you may know that iam developing a small Indie Fashion Brand (some of which you can still find in my shop or my etsy shop!), because of this i decided to order a big junk of clothing (which will ALL be VEGAN and FAIRTRADE!!!) to get serious with this! Some Designs had to go, new ones were created.

I invited a lot of People for a semi-professional Shooting to get some good quality Product-Images of the Clothes, this will happen in a few Weeks, so stay tuned on this end!

All of my other Artstuff:

Since i started visiting Conventions this year, they kinda dried up on me, so i decided to look for some upcoming Events i could join, sadly i will be in a Hospital in the next Month, but after it i will attend COMIC CON STUTTGART on 31.11. and 01.12. with a Table at their Artist Alley, maybe we can see each other there!

I’ll keep looking for more Cons, but some of them are waaaay to expensive (over 1k Euros for a Table??) or are waaaay to far away for me. But i’ll keep you updated!

Thanks for Reading!

- Deli


Entry #3: Setbacks and New Horizons

14.07.2024

The Week didn’t start strong at all!

Sadly, the Comitee which decides who get’s Funding for their Games didn’t choose me, but i want to congratulate all the amazing People and amazing Games which got funded on Tuesday by FFF Bayern!

I put in a lot of Work and created some really neat looking Documents, which i got some positive Feedback for from the Comitee, so that’s nice.

Another nice thing was that the Person who should do the Audio Design and the Soundtrack (who i informed i sadly can’t commission him anymore) told me he really likes Ortomnia and we should stay in touch. So we will! After all, missing out on Funding is just a Setback on getting Funding elsewhere.

Another great thing about not getting the funding is, that i can be waaaaaay more open, show more, be way more flexible and do all sorts of cool stuff! So prepare for more footage of Ortomnia in it’s current state!

The Rest of the Week were mostly occupied by blocking out Levels – after i did the Research last Week on what my Workflow for those will be, i got going!

The Process of blocking out the levels actually is quite creative and some really cool Leveldesign Ideas came to mind, but it takes way more time than i anticipated, since i have to carefully test out every little bit i blocked out to see if you can reach the Platforms correctly, if the Pace feels good, are some corridors too long or too short, are the levels too cramped? You get the idea! So that was quite timeconsuming and actually used up most of my week.

Next to it i started to overhaul the Concept’s for the User Interface, mainly the many Inventory Screens (Map, Spells, Journal, etc), since the last ones were done in a Rush because of a Deadline (another bad thing about getting funding) and i’m way more happier with those Concepts, actually taking more Inspiration from ATLUS and the Persona Series – the Menus dont have to look boring! So maybe that’s something where i can deviate a little bit more from Hollowknight.

Artstuff happened too!

So since i didn’t get funding iam looking for other opportunities to generate some Income and focused a little bit on my Artbusiness.

I finally made an etsy shop, wohooo! Also i made new Designs for my Fashion Brand iam developing! Also i want to make cool Photos of those, since the current ones are really..well..homemade, you could say! So i ordered a Bunch of Outfits and asked a few People to model for me – we will see how this will turn out, stay tuned for it!

If you want to get your hands on the Rest of the last Batch (they actually sold quite well!) check out my etsy shop, hehe.. or my other shops..

I really enjoy the Universe of Ortomnia, since i put quite some bit of Effort into World and Characterbuilding, and recently it came upon me, that maybe, just maybe, the Characters would be really cool for a Trading Card Game?! So yeah, i looked into how to develop Trading Card Games for the Ortomnia Universe. With Booster Packs! So there will be even more cool Merch you can support me and the Development of the real thing – The Game – with!

See you next Week!

- Deli


Entry #2: Playtesting and Analyzing

07.07.2024

The Week started strong!


I visited a local Indie-Event, the Indie Outpost in Nuremberg, heard some awesome Talks (Big Shoutout to Leonie Wolf for making such a big difference in the Industry with her Work in Game:In and the FemdevMeetups) but most importantly for myself, i got to show of an early Proof of Concept and a few People playtested Ortomnia – Broken Trinity.


All of them had a great time playing and trying out the mechanics already, i got some really useful feedback, just by watching them Play and got in some awesome Talks about other Metroidvanias and what seperates Ortomnia from them. (Someone came to me asking if iam the Person with the Hollowknight-Clone Game and that was a huge Confidence Boost!)


The Animations also got alot of praise, which really gave me a Motivation Boost since they take a long time to produce!


Of course there had to be some Bugs i didn’t find myself, even one Gamebreaking Bug which had me to restart the Game over and over again for the People to keep playing, so the next few Days were dedicated to reproducing and fixing them. I found out if you really wanna playtest your game, just mash your Controller as hard und uncontrollable as you possibly can!


Also i started with the ~ Social Media Strategy ~ and i think only in this one Week i already learned a lot, i recorded over 10 Minutes of Footage which i needed to cut down to get back to the Short Videos of 1 Minute, so i need to talk faster or just be more concise!


The Second Half of the Week was dedicated to analyzing various Tilesets, which i downloaded or bought (for like five bucks) to see how they worked, how they would be implemented.

After a lot of Research and trying out to implement my own Tilesets i found out i don’t actually want to use Tilesets that much for my Game, since i can’t really produce the look iam trying to achieve.


I found out Hollowknight didn’t use Tilesets either! They used one small, pure black Tileset to block out the Collisions of the Level, everything else is painted on top with Objects via an Atlas!


So i went with a 64x64Pixels Black Tileset aswell, and thats a size which gives me a ton of Freedom in painting the Levels and to produce some really interesting Shapes!

And that was a week worth of Work!


Next Week is going to be crazy, tho! On Tuesday the Decision will be made if Ortomnia – Broken Trinity will get Funding for Developing a Prototype, so stay tuned!

Thanks for Reading!


- Deli (she/her)

Entry #1: Time to get real

30.06.2024

So, this is it. This is the first official Development Blog Post about Ortomnia - Broken Trinity.

This first Blogpost will mark the Beginning of what i call my "Social Media Strategy", because apparently i need one.

I used to struggle with what to post, on which social media site, where i need to have a presence in order to get some eyes on Ortomnia, so i jumped back and forth, every once in a while i was over ambitious and posted a bunch of stuff, just so stop entirely after one or two weeks.

But thats about to change now!

I actually put some thought into how i should handle this and made myself a plan - which hopefully will decrease the amount of stress this marketing stuff puts on me, because im just not the right Person for doing that stuff, but im the only person who will do this stuff for my Game, so i guess, i will find a way!

I figured out at what i know and what i can do, also i assessed the whole twitter, x, bluesky, whatever Situation, sadly i figured out, X is still a thing most people are on to, i tried to get a foot in the door on bluesky, threads, cara and even tumblr, but thats just not working out as it seems, so i decided to not support these sites anymore.

Now i talked quite a bit about how hard everything is, but now i will show you my Solution:

I will post a Development Blog Post every Week on Sunday. On my Website, on Twitter and on LinkedIn.

I will post a Short Video twice a Week, tuesdays and thursdays. On Youtube Short, Tiktok and Instagram Reels.

I will send a Newsletter out, at the last day of each month (starting 31.07.2024) with everything which was going on this month. So please sign up if you want to get notified: https://mailchi.mp/bd7f20883749/join-the-mailing-list

"But Deli, what about doing Devlogs and stuff like that?" Yes, thats a thing and i really enjoy doing them, but i will make them whenever i feel like it and theres enough to show off, so it doesnt put too much pressure on me and i won't fall into the "person who wanted to do gamedev actually just being a youtuber talking about wanting to be a gamedev" trap (it's a thing).

Also i will continue to use my Twitter/X Account as personal Account, so if you want to hear what i ramble about in my spare time, leave a follow!

Iam also going to share little stuff in my Instagram Stories.

Another big thing: I want to stream developing/animating my Game, iam thinking about streaming Tuesdays, but i'll have to see how my schedule is going to be in a few weeks, i probably can't do it consistently, but i'll try to make it happen!

And i think thats a solid "strategy" if you can call it like that. 

So, thats what i thought about this week! Next to it i was constantly doing Animations for the Main Protagonist of Ortomnia, it's probably the third time now i thought "well those animations, and after that iam done with the protagonist"

haha...well the deeper you think about the game and situations that will happen, the more animations there will be i guess. When i finish this Batch tho, it will be the last one. For sure. i hope. I really do have quite a lot of animations. Please.

Thank you for Reading!